From the Book - Regular Print - Second edition.
You can design a game, but can you do the paperwork? --
Three Cs, part 1: character --
Three Cs, part 2: camera --
Three Cs, part 3: controls --
Sign language: HUD and icon design --
Everything I learned about level design, I learned from level 9 --
They all want you dead --
Nuts and bolts of mechanics --
Now you're playing with power --
Multiplayer- the more the merrier --
Everybody wins: monetization --
Cutscenes, or no one's gonna watch 'em anyway --
Bonus levels: 1. The one-sheet sample --
2. Ten-page design document sample --
3. Game design document template --
4. Medium-sized list of story genres --
6. Big list of environments --
7. Mechanics and hazards --
8. Enemy design template --
9. Boss design template --
10. High-concept pitch presentation --
11. Achievement unlocked: exactly like making chili.