Video games from then to now
(Book - Regular Print)

Book Cover
Average Rating
Published
Mankato, MN : Amicus, 2020.
Physical Desc
32 pages : color illustrations ; 24 cm.
Status

More Details

Published
Mankato, MN : Amicus, 2020.
Format
Book - Regular Print
Language
English
Lexile measure
710

Notes

Bibliography
Includes bibliographical references and index.
Description
"Full-color photographs and a running timeline illustrate important developments in the history of video games. Topics feature the console wars, arcades, online gaming, mobile gaming, Esports, and virtual reality. A table of contents, glossary, further resources, and an index are included"--,Provided by publisher.
Target Audience
Ages 7-10,Amicus.
Target Audience
Grades 2-3,Amicus.
Target Audience
710 L,Lexile
Target Audience
710L,Lexile

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Copies

LocationCall NumberStatus
Prescott Valley Public Library - JNF - Children's Area - NonfictionJ 794.8 SMIFind It Now

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Citations

APA Citation, 7th Edition (style guide)

Smibert, A. (2020). Video games from then to now . Amicus.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Smibert, Angie. 2020. Video Games From Then to Now. Amicus.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Smibert, Angie. Video Games From Then to Now Amicus, 2020.

MLA Citation, 9th Edition (style guide)

Smibert, Angie. Video Games From Then to Now Amicus, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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