Catalog Search Results
Author
Publisher
Morgan Kaufmann
Pub. Date
2013
Language
English
Description
"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances,...
5) Creating augmented and virtual realities: theory and practice for next-generation spatial computing
Publisher
O'Reilly Media
Pub. Date
[2019]
Language
English
Description
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll...
9) Professional augmented reality browsers for smartphones: programming for Junaio, Layar, and Wikitude
Author
Publisher
Wiley
Pub. Date
2011
Language
English
Author
Publisher
National Academies Press
Pub. Date
[2012]
Language
English
Description
"The development of technologies to modify natural human physical and cognitive performance is one of increasing interest and concern, especially among military services that may be called on to defeat foreign powers with enhanced warfighter capabilities. Human performance modification (HPM) is a general term that can encompass actions ranging from the use of "natural" materials, such as caffeine or khat as a stimulant, to the application of nanotechnology...
Author
Publisher
Libraries Unlimited
Pub. Date
2023.
Language
English
Description
"Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty"--
"As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). Valk, Mi, and Schick present readers with tools...
Author
Publisher
Lerner Publications
Pub. Date
[2019]
Language
English
Description
Is it real? Or is it a computer graphic? It's both! Augmented reality uses computer software to enhance the real world. Through vivid photos and fascinating facts, readers will learn all about the latest advances in augmented reality.
Author
Publisher
John Wiley & Sons, Inc
Pub. Date
[2018]
Language
English
Description
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next...
20) Mexico
Author
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
"Engaging images accompany information about Mexico. The combination of high-interest subject matter and narrative text is intended for students in grades 3 through 8"--
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