Catalog Search Results
Author
Series
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
Author
Series
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
3) Chrysalis
Author
Series
Jeremy Logan volume 6
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
"A blockbuster new thriller from #1 New York Times bestselling author Lincoln Child, centered on a dominant tech company--Chrysalis--whose groundbreaking virtual reality technology is redefining the way we live ... and possibly introducing a catastrophic danger to the world. Like millions of people around the world, Jeremy Logan (famed enigmalogist, or investigator of unexplained things) has grown to rely on his incredible new tech device. Made by...
Author
Series
Mortality doctrine volume 2
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
"Michael and his friends, Sarah and Bryson, are still being chased by a cyber-terrorist. And now the government is after them, too"--
Author
Publisher
W. W. Norton & Company, Inc
Pub. Date
[2018]
Language
English
Description
Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they're real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a...
Author
Series
Mortality doctrine volume 1
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb,...
7) Reamde
Author
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
When his own high-tech start up turns into a Fortune 500 computer gaming group, Richard Forthrast, the black sheep of an Iowa family who has amassed an illegal fortune, finds the line between fantasy and reality becoming blurred when a virtual war for dominance is triggered.
Author
Series
Mortality doctrine volume 3
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
"Michael and his friends, Sarah and Bryson, must stop the Mortality Doctrine and those behind it now as the fate of humanity is in the balance"--
Author
Publisher
Lerner Publications
Pub. Date
[2019]
Language
English
Description
"Have you ever wanted to live like someone else for a day, or maybe visit Antarctica, or jump inside your favorite video game? With virtual reality, you can do all of these things! This technology can make you feel as though you are having an amazing adventure -- even if you are just sitting in your living room. Learn all about the ins and outs of virtual reality." -- Back cover.
10) Creating augmented and virtual realities: theory and practice for next-generation spatial computing
Publisher
O'Reilly Media
Pub. Date
[2019]
Language
English
Description
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll...
Author
Publisher
O'Reilly Media, Inc
Pub. Date
2015.
Language
English
Description
"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with...
12) Come with me
Author
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
A PR person for a tech start-up, Amy Reed works for her college roommate's son in Palo Alto, California. Donny is a junior at Stanford; his play for fortune is an algorithm that may allow people access to their "multiverses"-- all the planes on which their alternative life choices can be played out simultaneously-- to see how the decisions they've made have shaped their lives. Donny wants Amy to be his guinea pig, and she can't resist the lure of...
Author
Publisher
Henry Holt and Company
Pub. Date
2017.
Language
English
Description
The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.
"Through a mesmerizing look back over his life in technology, Jaron Lanier, the scientist who is said to have either coined...
Author
Publisher
Routledge, Taylor & Francis Group
Pub. Date
2021.
Language
English
Description
"Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce Virtual Reality Cinema (also known as 360-video or cine-vr) in this comprehensive guide filled with insider tips and tested techniques for writing, directing, and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new...
Publisher
Routledge
Pub. Date
2023.
Language
English
Description
"This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that...
Author
Publisher
Currency
Pub. Date
[2022]
Language
English
Description
"An eye-opening, myth-busting exploration of the metaverse, its ancient origins, and how the exchange of value and ideas within virtual words will expand the possibilities of human life-from the visionary co-founder of one of today's most innovative technology companies. The concept of "the metaverse" has recently exploded in the public consciousness. But its contours remain elusive. Is it merely an immersive virtual reality playground, one which...
Didn't find it?
Can't find what you are looking for? Suggest a purchase or request to borrow from another library outside of the Yavapai Library Network via inter-library loan (ILL). Suggest a purchase or ILL