Millennial monsters Japanese toys and the global imagination
(eBook)

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Average Rating
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Published
Berkeley : University of California Press, c2006.
Physical Desc
xii, 332 pages
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Format
eBook
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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Citations

APA Citation, 7th Edition (style guide)

Allison, A. (2006). Millennial monsters: Japanese toys and the global imagination . University of California Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Allison, Anne, 1950-. 2006. Millennial Monsters: Japanese Toys and the Global Imagination. University of California Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Allison, Anne, 1950-. Millennial Monsters: Japanese Toys and the Global Imagination University of California Press, 2006.

MLA Citation, 9th Edition (style guide)

Allison, Anne. Millennial Monsters: Japanese Toys and the Global Imagination University of California Press, 2006.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
a7c5ef7f-9f06-02e8-ab08-e4766efa7845-eng
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Grouped Work IDa7c5ef7f-9f06-02e8-ab08-e4766efa7845-eng
Full titlemillennial monsters japanese toys and the global imagination
Authorallison anne
Grouping Categorybook
Last Update2022-06-07 21:23:19PM
Last Indexed2024-05-18 04:52:06AM

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First LoadedJun 29, 2022
Last UsedMay 18, 2024

Marc Record

First DetectedAug 09, 2021 11:56:56 AM
Last File Modification TimeNov 22, 2021 07:37:33 AM

MARC Record

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300 |a xii, 332 p.
4901 |a Asia--local studies/global themes ;|v 13
504 |a Includes bibliographical references and index.
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650 0|a Toys|z Japan.
650 0|a Games|z Japan.
650 0|a Animated films|z Japan.
650 0|a Video games|z Japan.
650 0|a Consumer goods|z Japan.
650 0|a Toy industry|z Japan.
650 0|a Toys|z Japan|x Marketing.
650 0|a Philosophy, Japanese.
651 0|a Japan|x Social life and customs.
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830 0|a Asia--local studies/global themes ;|v 13.
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945 |a E-Book