Cooperative gaming : diversity in the games industry and how to cultivate inclusion
(eBook)
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Cole, A. M., & Zammit, J. (2021). Cooperative gaming: diversity in the games industry and how to cultivate inclusion . CRC Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Cole, Alayna M. and Jessica, Zammit. 2021. Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion. CRC Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Cole, Alayna M. and Jessica, Zammit. Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion CRC Press, 2021.
MLA Citation, 9th Edition (style guide)Cole, Alayna M.,, and Jessica Zammit. Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion CRC Press, 2021.
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Grouping Information
Grouped Work ID | 897e7cfb-7685-5a23-12ae-0433ddfeb1da-eng |
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Full title | cooperative gaming diversity in the games industry and how to cultivate inclusion |
Author | cole alayna m |
Grouping Category | book |
Last Update | 2024-01-02 09:45:35AM |
Last Indexed | 2024-04-27 04:35:40AM |
Book Cover Information
Image Source | syndetics |
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First Loaded | Feb 27, 2024 |
Last Used | Feb 27, 2024 |
Marc Record
First Detected | Jan 02, 2024 09:49:08 AM |
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Last File Modification Time | Jan 02, 2024 09:49:08 AM |
MARC Record
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006 | m o d | | ||
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020 | |z 9780367342807 | ||
020 | |a 9781000093667 (e-book) | ||
035 | |a (MiAaPQ)EBC6236330 | ||
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040 | |a MiAaPQ|b eng|c MiAaPQ|d MiAaPQ|e rda|e pn | ||
050 | 4 | |a HD9993.E452|b .C654 2021 | |
082 | 0 | |a 306.487|2 23 | |
100 | 1 | |a Cole, Alayna M.,|e author. | |
245 | 1 | 0 | |a Cooperative gaming :|b diversity in the games industry and how to cultivate inclusion /|c Alayna M. Cole and Jessica Zammit. |
264 | 1 | |a Boca Raton, Florida ;|a London ;|a New York :|b CRC Press,|c [2021] | |
264 | 4 | |c 2021 | |
300 | |a 1 online resource (112 pages) | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
588 | |a Description based on print version record. | ||
590 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Computer games industry|x Social aspects. | |
650 | 0 | |a Video games industry|x Social aspects. | |
650 | 0 | |a Diversity in the workplace. | |
655 | 4 | |a Electronic books. | |
700 | 1 | |a Zammit, Jessica,|e author. | |
776 | 0 | 8 | |i Print version:|t Cooperative gaming : diversity in the games industry and how to cultivate inclusion.|d Boca Raton, Florida ; London ; New York : CRC Press, c2021 |h 112 pages |z 9780367342807 |w (DLC) 2020007774 |
797 | 2 | |a ProQuest (Firm) | |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yavapai-ebooks/detail.action?docID=6236330|x Yavapai College|y Yavapai College users click here |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/prescottcollege-ebooks/detail.action?docID=6236330|x Prescott College|y Prescott College users click here |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yln-ebooks/detail.action?docID=6236330|x Yavapai Library Network|y All other users click here |